Register for this class by completing the questions after the notes below.

NOTE:
• Attendees must be at least 18 years of age.
• Training is limited to 15 participants.
• If you are unable to register due to this class being full and you wish to be put on a waiting list for cancellations or a future class, email ace@speea.org


DESCRIPTION: Menus are very common and can have a significant effect on the gaming experience. A buggy or counter-intuitive menu can be very frustrating for players. It is important that we know how to build clean, intuitive user interfaces that work well. In this class, students will learn how to make an interactive menu in virtual reality (VR). Students will be introduced to the Unreal Motion Graphics (UMG) user interface, where we will create an in-game menu with a simple interface. We will then learn how to place our menu in 3D world space and interact with our menu in VR. By the end of the class, students will create a custom menu and place it in their VR environment. They will be able to affect changes to objects in the environment, simply by pressing a button on the menu, e.g. highlighting certain object, make other object disappear, make some object interactive.

This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand.


***YOU ARE SIGNING UP FOR THE IN-PERSON TRAINING SESSION AT THE TUKWILA SPEEA HALL***


DATE: Tuesday, March 25, 2025
TIME: 5:30 PM - 7:30 PM
LOCATION:
Tukwila SPEEA Union Hall
15205 52nd Ave S
Tukwila, WA 98188

ABOUT THE INSTRUCTOR:
Patrick O'Neill serves as head of AR/VR technologies for Product Development (PD) in Boeing Commercial Airplanes. In this role, he leads the team responsible for virtual prototyping of various PD initiatives, ranging from individual technologies to entire airplane programs. O'Neill has led AR/VR development on a wide variety of programs, including the New Mid-market Airplane (NMA), ecoDemonstrator, T-7A Red Hawk, NASA X-66 Sustainable Flight Demonstrator, and Wisk Aero. O'Neill is a member of Boeing's Technical Fellowship as an Associate Technical Fellow in Immersive Technologies. O'Neill is also co-chair of the Boeing XR Community of Excellence steering team and he teaches a series of Ed Wells classes within Boeing on AR/VR development using Unreal Engine. Prior to joining Boeing in 2014, O'Neill was a simulation technician at an accident reconstruction firm where he created virtual simulations of engineering analyses for use in litigation.

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* 1. What is your name? (First & Last Name)

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* 2. What is your personal (non work) email address?

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* 3. What is your zip code?

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* 4. I understand that this is an in-person class at the SPEEA Tukwila Hall on 03/25/2025.

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* 5. It will be helpful to the instructor to know the following. I am currently:

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* 6. Company:

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* 7. Job Title:

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* 8. How did you hear about this class?

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* 9. Which social media platforms do you prefer/use the most?

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* 10. Demographic Information: The SPEEA ACE program mission is "to increase diversity and equity in professional and technical careers in the aerospace workforce with preferences to Veterans, active duty military spouses, and students from underserved communities."

SPEEA ACE is state funded. Your responses to demographic information are voluntary and is requested by the granting agency. SPEEA ACE may report aggregate findings about the demographics on its website or in other public spaces.

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