Register for this class by completing the questions after the notes below.

NOTE:
• Attendees must be at least 18 years of age.
• Training is limited to 15 participants.
• If you are unable to register due to this class being full and you wish to be put on a waiting list for cancellations or a future class, email ace@speea.org


DESCRIPTION: Think of how you hold a hammer and how that is different than how you hold a cup of coffee. The same is true in virtual reality (VR). If you pick up a drill and the drill is facing the wrong way, that would be useless, unnatural, and break the sense of immersion. How you pick up an object in VR is important. In this class, students will learn how to place an object in the hand in a specific orientation and location. We will explore the skeletal mesh editing system and create custom hand poses. We will learn how to trigger specific hand poses when specific objects are picked up, to make it look like our virtual hand is actually holding the virtual object. By the end of this class, students will be able to pick
up several uniquely shaped hand tools and snap them into the correct orientation when they are picked up.

This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand.


***YOU ARE SIGNING UP FOR THE IN-PERSON TRAINING SESSION AT THE TUKWILA SPEEA HALL***


DATE: Tuesday, March 11, 2025
TIME: 5:30 PM - 7:30 PM
LOCATION:
Tukwila SPEEA Union Hall
15205 52nd Ave S
Tukwila, WA 98188

ABOUT THE INSTRUCTOR:
Patrick O'Neill serves as head of AR/VR technologies for Product Development (PD) in Boeing Commercial Airplanes. In this role, he leads the team responsible for virtual prototyping of various PD initiatives, ranging from individual technologies to entire airplane programs. O'Neill has led AR/VR development on a wide variety of programs, including the New Mid-market Airplane (NMA), ecoDemonstrator, T-7A Red Hawk, NASA X-66 Sustainable Flight Demonstrator, and Wisk Aero. O'Neill is a member of Boeing's Technical Fellowship as an Associate Technical Fellow in Immersive Technologies. O'Neill is also co-chair of the Boeing XR Community of Excellence steering team and he teaches a series of Ed Wells classes within Boeing on AR/VR development using Unreal Engine. Prior to joining Boeing in 2014, O'Neill was a simulation technician at an accident reconstruction firm where he created virtual simulations of engineering analyses for use in litigation.

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* 1. What is your name? (First & Last Name)

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* 2. What is your personal (non work) email address?

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* 3. What is your zip code?

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* 4. I understand that this is an in-person class at the SPEEA Tukwila Hall on 03/11/2025.

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* 5. It will be helpful to the instructor to know the following. I am currently:

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* 6. Company:

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* 7. Job Title:

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* 8. How did you hear about this class?

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* 9. Which social media platforms do you prefer/use the most?

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* 10. Demographic Information: The SPEEA ACE program mission is "to increase diversity and equity in professional and technical careers in the aerospace workforce with preferences to Veterans, active duty military spouses, and students from underserved communities."

SPEEA ACE is state funded. Your responses to demographic information are voluntary and is requested by the granting agency. SPEEA ACE may report aggregate findings about the demographics on its website or in other public spaces.

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